TA的每日心情 | 奋斗 3 天前 |
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签到天数: 422 天 [LV.9]以坛为家II
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发表于 2026-3-25 14:04:07
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{
"Player": "玩家",
"World": "世界",
"Teleports": "传送",
"Visuals": "视觉/透视",
"Misc": "杂项",
"Settings": "设置",
"Discord": "作者网站",
"Donate": "捐赠",
"Enable": "启用",
"Value": "攻击次数倍率",
"Multiplier": "倍率",
"Speed": "速度",
"Speed Multiplier": "速度倍率",
"Height Multiplier": "高度倍率",
"Range": "范围",
"Distance": "距离",
"Delay (ms)": "延迟 (毫秒)",
"Field of View": "FOV",
"God Mode": "无敌",
"Multi Hit": "千刀",
"Damage Multiplier": "伤害倍率",
"Always Crit": "必定暴击",
"Infinite Stamina": "无限耐力",
"No Cooldowns": "无技能冷却",
"Noclip": "穿墙/飞行",
"Movement Speed": "移动速度",
"Jump Height": "跳跃高度",
"Max Potential": "最大潜能",
"Custom Stats": "自定义属性",
"Mob Vacuum": "吸怪",
"Drops Vacuum": "吸掉落物",
"Auto Puzzle": "自动解谜",
"Auto Talk": "自动对话",
"Skip Dialogue": "跳过对话",
"No Delay": "无延迟",
"Auto Dialogue": "自动对话",
"Skip Cutscene": "跳过过场动画",
"Dumb Enemies": "关闭敌人AI",
"Global Speed": "全局游戏速度",
"Chest Teleport": "宝箱传送",
"Coin Teleport": "醚质传送",
"Kill Aura": "殺戮光环",
"Auto Loot": "自动拾取",
"Auto Break": "自动破坏",
"Waypoint Teleport": "任务点传送",
"All (Literally everything)": "全部 (真的是所有东西)",
"Chests": "宝箱",
"Drops": "掉落物",
"Gather": "采集",
"Flowers": "花卉",
"Coin": "醚质",
"Collections": "收集品",
"Doodads": "场景物件",
"Campfire": "篝火",
"Blackbox": "黑匣子",
"None": "无",
"All": "全部",
"Ore": "矿石",
"Box": "箱子",
"Specstone": "特殊矿石",
"Wall": "墙壁",
"Obstacle": "障碍物",
"Loot Targets": "拾取目标",
"Targets": "目标",
"Loot Mode": "拾取模式",
"Break Mode": "破坏模式",
"Mode": "模式",
"Instant": "瞬时",
"Tick": "周期",
"Character Position": "角色坐标",
"Current Position": "当前坐标",
"Teleport": "传送",
"Teleport Points": "传送点",
"Refresh": "刷新",
"Save Config": "保存配置",
"Create Group": "创建分组",
"UID Editor": "自定义UID",
"Peeking": "反虚化",
"Camera FOV": "FOV修改",
"ESP": "透视 (ESP)",
"Chest": "宝箱",
"Enemy": "敌人",
"NPC": "NPC",
"Ores": "矿石",
"Collection": "收集品",
"Fixable Robot": "可修复机器人",
"Flower": "花卉",
"All Doodad": "所有场景物件",
"Challenge": "挑战",
"Narrative": "剧情/叙事",
"Butterfly": "蝴蝶",
"ESP Targets": "透视目标",
"Snaplines": "射线",
"Text": "文字信息",
"Box ESP": "方框透视",
"Box": "矩形框",
"Cornered": "边角框",
"Healthbar": "血条",
"Text Size": "文字大小",
"Custom ESP": "自定义透视",
"Search Name": "搜索名称",
"ESP Name": "透视名称",
"Add ESP": "添加透视",
"Reset Config": "重置配置",
"Body Parts Resizer": "身体部位缩放",
"Head Scale": "头部大小",
"Chest Scale": "胸部大小",
"Hips Scale": "臀部大小",
"Arms Scale": "手臂大小",
"Legs Scale": "腿部大小",
"Reset All": "全部重置",
"Anti-AntiAFK": "防挂机检测",
"FPS": "FPS",
"FPS Value": "FPS 数值",
"Enable Indicator": "启用指示器",
"Unlock FPS": "解锁帧率限制",
"Menu Keybind": "菜单快捷键",
"Language": "语言",
"Features List": "功能列表",
"Configs": "配置列表",
"Config": "配置",
"Save": "保存",
"Load": "加载",
"Reset": "重置",
"Theme Customization": "主题自定义",
"Colors": "颜色",
"Advanced": "高级",
"Sidebar Tabs (Hover Leftside of your screen)": "侧边栏选项卡 (鼠标悬停屏幕左侧)",
"Multi Instance Input Sync": "多开同步 (输入同步)",
"Font Scale": "字体缩放",
"Window Bg": "窗口背景",
"Button": "按钮",
"Button Hover": "按钮悬停",
"Accent/Check": "强调色/选中",
"Test Notification": "测试通知",
"New UID":"新用户ID",
"Disabled":"已停用",
"Enabled":"已启用",
"Below": "下方",
"Up": "上方",
"Center": "居中",
"Toggle": "切换",
"Always": "始终",
"Hold": "按住",
"Max HP": "最大生命值",
"Attack": "攻击力",
"Defense": "防御力",
"Physical Dmg Taken Scalar": "物理伤害承受系数",
"Fire Dmg Taken Scalar": "火焰伤害承受系数",
"Pulse Dmg Taken Scalar": "脉冲伤害承受系数",
"Cryst Dmg Taken Scalar": "结晶伤害承受系数",
"Weight": "重量",
"Critical Rate": "暴击率",
"Crit Dmg Increase": "暴击伤害加成",
"Hatred": "仇恨值"
"Normal Atk Range": "普通攻击范围",
"Move Speed Scalar": "移动速度系数",
"Turn Rate Scalar": "转向速度系数",
"Attack Rate": "攻击速度",
"Skill CD Scalar": "技能冷却系数",
"Normal Atk Dmg Inc": "普通攻击伤害提升",
"HP Regen/Sec": "每秒生命值回复",
"HP Regen/Sec (%)": "每秒生命值回复(百分比)",
"Max Poise": "最大架势值",
"Poise Rec Time": "架势恢复时间",
"Max Ultimate SP": "最大终结技能量",
"Dmg Taken w/ Poise": "架势存在时承受伤害",
"Poise Dmg Taken Scalar": "架势伤害承受系数",
"Phys Inflict Dmg Scalar": "物理伤害输出系数",
"Poise Dmg Output Scalar": "架势伤害输出系数",
"Break Atk Dmg Taken": "破招攻击承受伤害",
"Ult Skill Dmg Inc": "终结技能伤害提升",
"Heal Output Inc": "治疗输出提升",
"Heal Taken Inc": "受到治疗提升",
"Poise Rec Time Scalar": "架势恢复时间系数",
"Normal Skill Dmg Inc": "常规技能伤害提升",
"Combo Skill Dmg Inc": "连招技能伤害提升",
"KnockDown Time Add": "倒地时间增加",
"Fire Burst Dmg Inc": "火焰爆发伤害提升",
"Pulse Burst Dmg Inc": "脉冲爆发伤害提升",
"Cryst Burst Dmg Inc": "结晶爆发伤害提升",
"Natural Burst Dmg Inc": "自然爆发伤害提升",
"Strength": "力量",
"Agility": "敏捷",
"Wisdom": "智慧",
"Willpower": "意志",
"Life Steal": "生命窃取",
"Ult SP Gain Scalar": "终结技能量获取系数",
"ATB Cost Add": "ATB消耗增加",
"Skill CD Add": "技能冷却增加",
"Combo Skill CD Scalar": "连招技能冷却系数",
"Natural Dmg Taken Scalar": "自然伤害承受系数",
"Ignite Dmg Scalar": "点燃伤害系数",
"Phys Dmg Inc": "物理伤害提升",
"Fire Dmg Inc": "火焰伤害提升",
"Pulse Dmg Inc": "脉冲伤害提升",
"Cryst Dmg Inc": "结晶伤害提升",
"Natural Dmg Inc": "自然伤害提升",
"Ether Dmg Inc": "以太伤害提升",
"Fire Abnormal Dmg Inc": "火焰异常伤害提升",
"Pulse Abnormal Dmg Inc": "脉冲异常伤害提升",
"Cryst Abnormal Dmg Inc": "结晶异常伤害提升",
"Natural Abnormal Dmg Inc": "自然异常伤害提升",
"Ether Dmg Taken Scalar": "以太伤害承受系数",
"Dmg to Broken Unit Inc": "对破甲单位伤害提升",
"Weakness Dmg Scalar": "弱点伤害系数",
"Shelter Dmg Scalar": "庇护伤害系数",
"Phys Enhanced Dmg Inc": "物理强化伤害提升",
"Fire Enhanced Dmg Inc": "火焰强化伤害提升",
"Pulse Enhanced Dmg Inc": "脉冲强化伤害提升",
"Cryst Enhanced Dmg Inc": "结晶强化伤害提升",
"Natural Enhanced Dmg Inc": "自然强化伤害提升",
"Ether Enhanced Dmg Inc": "以太强化伤害提升",
"Phys Vuln Dmg Inc": "物理易伤伤害提升",
"Fire Vuln Dmg Inc": "火焰易伤伤害提升",
"Pulse Vuln Dmg Inc": "脉冲易伤伤害提升",
"Cryst Vuln Dmg Inc": "结晶易伤伤害提升",
"Natural Vuln Dmg Inc": "自然易伤伤害提升",
"Ether Vuln Dmg Inc": "以太易伤伤害提升",
"Atk From Str Factor": "力量转攻击系数",
"Atk From Agi Factor": "敏捷转攻击系数",
"Atk From Wisd Factor": "智慧转攻击系数",
"Atk From Will Factor": "意志转攻击系数",
"Phys Dmg Resist": "物理伤害抗性",
"Natural Dmg Resist": "自然伤害抗性",
"Cryst Dmg Resist": "结晶伤害抗性",
"Pulse Dmg Resist": "脉冲伤害抗性",
"Fire Dmg Resist": "火焰伤害抗性",
"Ether Dmg Resist": "以太伤害抗性",
"Slow Action Speed": "行动速度减缓",
"Phys/Spell Inflict Enhance": "物理/法术伤害强化",
"Shield Output Inc": "护盾输出提升",
"Shield Taken Inc": "护盾承受提升",
"Value": "数值",
"Current Position": "当前位置",
"Copy Current Position": "复制当前位置",
"Coordinates (x, y, z)": "坐标 (x, y, z)",
"传送点": "传送点",
"刷新": "刷新",
"保存配置": "保存配置",
"Group Name": "分组名称",
"创建分组": "创建分组",
"Ungroup TP Points": "未分组传送点",
"Settings": "设置",
"Auto TP": "自动传送",
"Stop When Finish": "完成后停止",
"Delay": "延迟",
"Previous TP": "上一个传送点",
"Next TP": "下一个传送点",
"Name": "名称",
"Add TP Point": "添加传送点",
"Saved TP Points": "已保存传送点",
"GameState: Loaded": "游戏状态:已加载"
}
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